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docs: add project README and initial ST-BME files
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schema.js
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249
schema.js
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// ST-BME: 节点类型 Schema 定义
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// 定义图谱中支持的节点类型、字段、注入策略和压缩配置
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/**
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* 压缩模式
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*/
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export const COMPRESSION_MODE = {
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NONE: 'none',
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HIERARCHICAL: 'hierarchical',
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};
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/**
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* 默认节点类型 Schema
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* 每种类型定义了:
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* - id: 唯一标识
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* - label: 显示名称
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* - tableName: 注入时的表名
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* - columns: 字段列表 [{name, hint, required}]
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* - alwaysInject: 是否常驻注入(true=Core, false=需要召回)
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* - latestOnly: 是否只保留最新版本(用于角色/地点等随时间更新的实体)
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* - forceUpdate: 每次提取是否必须产出此类型节点
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* - compression: 压缩配置
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*/
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export const DEFAULT_NODE_SCHEMA = [
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{
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id: 'event',
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label: '事件',
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tableName: 'event_table',
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columns: [
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{ name: 'summary', hint: '事件摘要,包含因果关系和结果', required: true },
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{ name: 'participants', hint: '参与角色名,逗号分隔', required: false },
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{ name: 'status', hint: '事件状态:ongoing/resolved/blocked', required: false },
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],
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alwaysInject: true,
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latestOnly: false,
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forceUpdate: true,
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compression: {
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mode: COMPRESSION_MODE.HIERARCHICAL,
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threshold: 9,
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fanIn: 3,
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maxDepth: 10,
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keepRecentLeaves: 6,
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instruction: '将事件节点压缩为高价值的剧情里程碑摘要。保留因果关系、不可逆结果和未解决的伏笔。',
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},
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},
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{
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id: 'character',
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label: '角色',
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tableName: 'character_table',
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columns: [
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{ name: 'name', hint: '角色名(仅规范名称)', required: true },
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{ name: 'traits', hint: '稳定的性格特征和外貌标记', required: false },
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{ name: 'state', hint: '当前状态或处境', required: false },
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{ name: 'goal', hint: '当前目标或动机', required: false },
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{ name: 'inventory', hint: '携带或拥有的关键物品', required: false },
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{ name: 'core_note', hint: '值得长期记住的关键备注', required: false },
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],
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alwaysInject: false,
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latestOnly: true,
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forceUpdate: false,
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compression: {
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mode: COMPRESSION_MODE.NONE,
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threshold: 0,
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fanIn: 0,
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maxDepth: 0,
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keepRecentLeaves: 0,
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instruction: '',
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},
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},
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{
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id: 'location',
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label: '地点',
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tableName: 'location_table',
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columns: [
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{ name: 'name', hint: '地点名称(仅规范名称)', required: true },
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{ name: 'state', hint: '当前状态或环境条件', required: false },
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{ name: 'features', hint: '重要特征、资源或服务', required: false },
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{ name: 'danger', hint: '危险等级或威胁', required: false },
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],
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alwaysInject: false,
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latestOnly: true,
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forceUpdate: false,
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compression: {
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mode: COMPRESSION_MODE.NONE,
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threshold: 0,
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fanIn: 0,
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maxDepth: 0,
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keepRecentLeaves: 0,
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instruction: '',
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},
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},
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{
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id: 'rule',
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label: '规则',
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tableName: 'rule_table',
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columns: [
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{ name: 'title', hint: '简短规则名', required: true },
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{ name: 'constraint', hint: '不可违反的规则内容', required: true },
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{ name: 'scope', hint: '适用范围/场景', required: false },
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{ name: 'status', hint: '当前有效性:active/suspended/revoked', required: false },
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],
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alwaysInject: true,
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latestOnly: false,
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forceUpdate: false,
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compression: {
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mode: COMPRESSION_MODE.NONE,
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threshold: 0,
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fanIn: 0,
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maxDepth: 0,
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keepRecentLeaves: 0,
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instruction: '',
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},
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},
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{
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id: 'thread',
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label: '主线',
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tableName: 'thread_table',
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columns: [
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{ name: 'title', hint: '主线名称', required: true },
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{ name: 'summary', hint: '当前进展摘要', required: false },
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{ name: 'status', hint: '状态:active/completed/abandoned', required: false },
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],
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alwaysInject: true,
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latestOnly: false,
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forceUpdate: false,
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compression: {
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mode: COMPRESSION_MODE.HIERARCHICAL,
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threshold: 6,
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fanIn: 3,
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maxDepth: 5,
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keepRecentLeaves: 3,
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instruction: '将主线节点压缩为阶段性进展摘要。保留关键转折和当前目标。',
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},
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},
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// ====== v2 新增节点类型 ======
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{
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id: 'synopsis',
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label: '全局概要',
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tableName: 'synopsis_table',
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columns: [
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{ name: 'summary', hint: '当前故事的全局概要(前情提要)', required: true },
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{ name: 'scope', hint: '概要覆盖的楼层范围', required: false },
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],
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alwaysInject: true, // 常驻注入(MemoRAG 启发)
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latestOnly: true, // 只保留最新版本
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forceUpdate: false,
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compression: {
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mode: COMPRESSION_MODE.NONE,
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threshold: 0,
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fanIn: 0,
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maxDepth: 0,
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keepRecentLeaves: 0,
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instruction: '',
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},
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},
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{
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id: 'reflection',
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label: '反思',
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tableName: 'reflection_table',
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columns: [
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{ name: 'insight', hint: '对角色行为或情节的元认知反思', required: true },
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{ name: 'trigger', hint: '触发反思的事件/矛盾', required: false },
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{ name: 'suggestion', hint: '对后续叙事的建议', required: false },
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],
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alwaysInject: false, // 需要被召回
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latestOnly: false,
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forceUpdate: false,
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compression: {
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mode: COMPRESSION_MODE.HIERARCHICAL,
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threshold: 6,
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fanIn: 3,
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maxDepth: 3,
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keepRecentLeaves: 3,
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instruction: '将反思条目合并为高层次的叙事指导原则。',
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},
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},
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];
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/**
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* 规范化的关系类型
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*/
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export const RELATION_TYPES = [
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'related', // 一般关联
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'involved_in', // 参与事件
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'occurred_at', // 发生于地点
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'advances', // 推进主线
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'updates', // 更新实体状态
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'contradicts', // 矛盾/冲突(用于抑制边)
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'evolves', // A-MEM 进化链接(新→旧)
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'temporal_update', // 时序更新(Graphiti:新状态替代旧状态)
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];
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/**
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* 验证 Schema 配置的合法性
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* @param {Array} schema
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* @returns {{valid: boolean, errors: string[]}}
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*/
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export function validateSchema(schema) {
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const errors = [];
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if (!Array.isArray(schema) || schema.length === 0) {
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errors.push('Schema 必须是非空数组');
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return { valid: false, errors };
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}
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const ids = new Set();
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const tableNames = new Set();
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for (const type of schema) {
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if (!type.id || typeof type.id !== 'string') {
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errors.push('每种类型必须有 id');
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continue;
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}
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if (ids.has(type.id)) {
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errors.push(`类型 ID 重复:${type.id}`);
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}
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ids.add(type.id);
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if (!type.tableName || typeof type.tableName !== 'string') {
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errors.push(`类型 ${type.id}:缺少 tableName`);
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} else if (tableNames.has(type.tableName)) {
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errors.push(`表名重复:${type.tableName}`);
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} else {
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tableNames.add(type.tableName);
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}
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if (!Array.isArray(type.columns) || type.columns.length === 0) {
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errors.push(`类型 ${type.id}:至少需要一个列`);
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}
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const hasRequired = type.columns?.some(c => c.required);
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if (!hasRequired) {
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errors.push(`类型 ${type.id}:至少需要一个 required 列`);
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}
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}
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return { valid: errors.length === 0, errors };
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}
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/**
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* 获取 Schema 中某个类型的定义
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* @param {Array} schema
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* @param {string} typeId
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* @returns {object|null}
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*/
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export function getSchemaType(schema, typeId) {
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return schema.find(t => t.id === typeId) || null;
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}
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